update unit test
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@@ -138,7 +138,7 @@ func TestGenerateUuid_10000TimesConcurrent(t *testing.T) {
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}
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}
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func TestGenerateUuid_1000000TimesConcurrent(t *testing.T) {
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func TestGenerateUuid_1000000TimesConcurrent(t *testing.T) {
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concurrentCount := 50
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concurrentCount := 10
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generator, _ := NewInternalUuidGenerator(&settings.Config{UuidServerId: 3})
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generator, _ := NewInternalUuidGenerator(&settings.Config{UuidServerId: 3})
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var mutex sync.Mutex
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var mutex sync.Mutex
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var generatedIds sync.Map
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var generatedIds sync.Map
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@@ -148,8 +148,8 @@ func TestGenerateUuid_1000000TimesConcurrent(t *testing.T) {
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go func(currentRoutineIndex int) {
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go func(currentRoutineIndex int) {
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waitGroup.Add(1)
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waitGroup.Add(1)
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for cycle := 0; cycle < 40000; cycle++ {
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for cycle := 0; cycle < 100000; cycle++ {
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if cycle%10000 == 0 { // each server can only generate 500,000 (50 * 10000) uuids in one second
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if cycle%50000 == 0 { // each server can only generate 500,000 (10 * 50000) uuids in one second
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time.Sleep(1000 * time.Millisecond)
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time.Sleep(1000 * time.Millisecond)
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}
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}
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@@ -315,8 +315,8 @@ func TestGenerateUuids_20000TimesConcurrent(t *testing.T) {
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}
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}
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func TestGenerateUuids_1000000TimesConcurrent(t *testing.T) {
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func TestGenerateUuids_1000000TimesConcurrent(t *testing.T) {
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concurrentCount := 50
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concurrentCount := 10
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expectedUuidCount := uint8(100)
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expectedUuidCount := uint8(250)
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generator, _ := NewInternalUuidGenerator(&settings.Config{UuidServerId: 3})
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generator, _ := NewInternalUuidGenerator(&settings.Config{UuidServerId: 3})
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var mutex sync.Mutex
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var mutex sync.Mutex
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var generatedIds sync.Map
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var generatedIds sync.Map
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@@ -327,7 +327,7 @@ func TestGenerateUuids_1000000TimesConcurrent(t *testing.T) {
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waitGroup.Add(1)
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waitGroup.Add(1)
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for cycle := 0; cycle < 400; cycle++ {
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for cycle := 0; cycle < 400; cycle++ {
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if cycle%100 == 0 { // each server can only generate 500,000 (50 * 10000) uuids in one second
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if cycle%200 == 0 { // each server can only generate 500,000 (10 * 250 * 200) uuids in one second
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time.Sleep(1000 * time.Millisecond)
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time.Sleep(1000 * time.Millisecond)
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}
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}
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