uuid generator supports generating more than 1 uuid in one time
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@@ -48,40 +48,51 @@ func NewInternalUuidGenerator(config *settings.Config) (*InternalUuidGenerator,
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return generator, nil
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}
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// GenerateUuid returns a new uuid
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// GenerateUuid generates a new uuid
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func (u *InternalUuidGenerator) GenerateUuid(idType UuidType) int64 {
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uuids := u.GenerateUuids(idType, 1)
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return uuids[0]
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}
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// GenerateUuids generates new uuids
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func (u *InternalUuidGenerator) GenerateUuids(idType UuidType, count uint8) []int64 {
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// 63bits = unixTime(32bits) + uuidType(4bits) + uuidServerId(8bits) + sequentialNumber(19bits)
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uuids := make([]int64, count)
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if count < 1 {
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return uuids
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}
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var unixTime uint64
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var newSeqId uint64
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var newFirstSeqId uint64
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var newLastSeqId uint64
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uuidType := uint8(idType)
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for {
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unixTime = uint64(time.Now().Unix())
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newSeqId = atomic.AddUint64(&u.uuidSeqNumbers[uuidType], 1)
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newLastSeqId = atomic.AddUint64(&u.uuidSeqNumbers[uuidType], uint64(count))
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if newSeqId>>seqNumberIdBits == unixTime {
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if newLastSeqId>>seqNumberIdBits == unixTime {
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newFirstSeqId = newLastSeqId - uint64(count-1)
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break
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}
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currentSeqId := newSeqId
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newSeqId = unixTime << seqNumberIdBits
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currentSeqId := newLastSeqId
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newFirstSeqId = unixTime << seqNumberIdBits
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newLastSeqId = newFirstSeqId + uint64(count-1)
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if atomic.CompareAndSwapUint64(&u.uuidSeqNumbers[uuidType], currentSeqId, newSeqId) {
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if atomic.CompareAndSwapUint64(&u.uuidSeqNumbers[uuidType], currentSeqId, newLastSeqId) {
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break
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}
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}
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seqId := newSeqId & seqNumberIdMask
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for i := 0; i < int(count); i++ {
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seqId := (newFirstSeqId + uint64(i)) & seqNumberIdMask
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uuids[i] = u.assembleUuid(unixTime, uuidType, seqId)
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}
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unixTimePart := (int64(unixTime) & internalUuidUnixTimeMask) << (internalUuidTypeBits + internalUuidServerIdBits + internalUuidSeqIdBits)
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uuidTypePart := (int64(uuidType) & internalUuidTypeMask) << (internalUuidServerIdBits + internalUuidSeqIdBits)
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uuidServerIdPart := (int64(u.uuidServerId) & internalUuidServerIdMask) << internalUuidSeqIdBits
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seqIdPart := int64(seqId) & internalUuidSeqIdMask
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uuid := unixTimePart | uuidTypePart | uuidServerIdPart | seqIdPart
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return uuid
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return uuids
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}
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// ParseUuidInfo returns a info struct which contains all information in uuid
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@@ -104,3 +115,12 @@ func (u *InternalUuidGenerator) ParseUuidInfo(uuid int64) *InternalUuidInfo {
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SequentialId: seqId,
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}
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}
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func (u *InternalUuidGenerator) assembleUuid(unixTime uint64, uuidType uint8, seqId uint64) int64 {
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unixTimePart := (int64(unixTime) & internalUuidUnixTimeMask) << (internalUuidTypeBits + internalUuidServerIdBits + internalUuidSeqIdBits)
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uuidTypePart := (int64(uuidType) & internalUuidTypeMask) << (internalUuidServerIdBits + internalUuidSeqIdBits)
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uuidServerIdPart := (int64(u.uuidServerId) & internalUuidServerIdMask) << internalUuidSeqIdBits
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seqIdPart := int64(seqId) & internalUuidSeqIdMask
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return unixTimePart | uuidTypePart | uuidServerIdPart | seqIdPart
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}
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@@ -121,3 +121,126 @@ func TestGenerateUuid_1000000TimesConcurrent(t *testing.T) {
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waitGroup.Wait()
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}
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func TestGenerateUuids_Count0(t *testing.T) {
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expectedUuidServerId := uint8(90)
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expectedUuidType := UUID_TYPE_TRANSACTION
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generator, _ := NewInternalUuidGenerator(&settings.Config{UuidServerId: expectedUuidServerId})
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uuids := generator.GenerateUuids(expectedUuidType, 0)
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assert.NotEqual(t, nil, uuids)
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assert.Equal(t, 0, len(uuids))
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}
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func TestGenerateUuids_Count255(t *testing.T) {
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expectedUnixTime := time.Now().Unix()
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expectedUuidServerId := uint8(90)
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expectedUuidType := UUID_TYPE_TRANSACTION
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expectedUuidCount := uint8(255)
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generator, _ := NewInternalUuidGenerator(&settings.Config{UuidServerId: expectedUuidServerId})
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uuids := generator.GenerateUuids(expectedUuidType, expectedUuidCount)
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for i := 0; i < int(expectedUuidCount); i++ {
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uuidInfo := generator.ParseUuidInfo(uuids[i])
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actualUnixTime := uuidInfo.UnixTime
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assert.Equal(t, uint32(expectedUnixTime), actualUnixTime)
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actualUuidServerId := uuidInfo.UuidServerId
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assert.Equal(t, expectedUuidServerId, actualUuidServerId)
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actualUuidType := uuidInfo.UuidType
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assert.Equal(t, uint8(expectedUuidType), actualUuidType)
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expectedSeqId := i
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actualSeqId := uuidInfo.SequentialId
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assert.Equal(t, uint32(expectedSeqId), actualSeqId)
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}
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assert.Equal(t, int(expectedUuidCount), len(uuids))
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}
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func TestGenerateUuids_30TimesIn3Seconds(t *testing.T) {
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expectedUuidServerId := uint8(90)
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expectedUuidType := UUID_TYPE_TRANSACTION
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expectedUuidCount := uint8(255)
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generator, _ := NewInternalUuidGenerator(&settings.Config{UuidServerId: expectedUuidServerId})
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for cycle := 0; cycle < 30; cycle++ {
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expectedUnixTime := time.Now().Unix()
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uuids := generator.GenerateUuids(expectedUuidType, expectedUuidCount)
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var firstSeqId uint32
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for i := 0; i < int(expectedUuidCount); i++ {
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uuidInfo := generator.ParseUuidInfo(uuids[i])
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actualUnixTime := uuidInfo.UnixTime
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assert.Equal(t, uint32(expectedUnixTime), actualUnixTime)
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actualUuidServerId := uuidInfo.UuidServerId
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assert.Equal(t, expectedUuidServerId, actualUuidServerId)
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actualUuidType := uuidInfo.UuidType
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assert.Equal(t, uint8(expectedUuidType), actualUuidType)
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if i == 0 {
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firstSeqId = uuidInfo.SequentialId
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} else {
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expectedSeqId := firstSeqId + uint32(i)
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actualSeqId := uuidInfo.SequentialId
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assert.Equal(t, expectedSeqId, actualSeqId)
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}
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}
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time.Sleep(100 * time.Millisecond)
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}
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}
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func TestGenerateUuids_1000000TimesConcurrent(t *testing.T) {
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concurrentCount := 50
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expectedUuidCount := uint8(100)
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generator, _ := NewInternalUuidGenerator(&settings.Config{UuidServerId: 3})
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var mutex sync.Mutex
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var generatedIds sync.Map
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var waitGroup sync.WaitGroup
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for routineIndex := 0; routineIndex < concurrentCount; routineIndex++ {
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go func() {
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waitGroup.Add(1)
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for cycle := 0; cycle < 400; cycle++ {
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if cycle%100 == 0 { // each server can only generate 500,000 (50 * 10000) uuids in one second
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time.Sleep(1000 * time.Millisecond)
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}
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expectedUnixTime := time.Now().Unix()
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uuids := generator.GenerateUuids(UUID_TYPE_USER, expectedUuidCount)
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for i := 0; i < int(expectedUuidCount); i++ {
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uuidInfo := generator.ParseUuidInfo(uuids[i])
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if uint32(expectedUnixTime) != uuidInfo.UnixTime {
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mutex.Lock()
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assert.Equal(t, uint32(expectedUnixTime), uuidInfo.UnixTime)
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mutex.Unlock()
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}
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if existedUnixTime, exists := generatedIds.Load(uuids[i]); exists {
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mutex.Lock()
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assert.Fail(t, fmt.Sprintf("uuid \"%d\" conflicts, seq id is %d, existed unixtime is %d, current unix time is %d", uuids[i], uuidInfo.SequentialId, existedUnixTime, uuidInfo.UnixTime))
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mutex.Unlock()
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}
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generatedIds.Store(uuids[i], uuidInfo.UnixTime)
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}
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}
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waitGroup.Done()
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}()
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}
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waitGroup.Wait()
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}
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@@ -31,3 +31,8 @@ func InitializeUuidGenerator(config *settings.Config) error {
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func (u *UuidContainer) GenerateUuid(uuidType UuidType) int64 {
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return u.Current.GenerateUuid(uuidType)
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}
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// GenerateUuids returns new uuids by the current uuid generator
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func (u *UuidContainer) GenerateUuids(uuidType UuidType, count uint8) []int64 {
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return u.Current.GenerateUuids(uuidType, count)
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}
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@@ -3,4 +3,5 @@ package uuid
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// UuidGenerator is common uuid generator interface
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type UuidGenerator interface {
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GenerateUuid(uuidType UuidType) int64
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GenerateUuids(uuidType UuidType, count uint8) []int64
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}
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